My Portfolio
Project
Selling point
Bewitch is a 4x4x4 MOBA where the winner take all by defeating other teams mobs and a giant boss that decides the game point for your match. Defeat it and claim infinite power to crush your enemies and claim your prize.
E+10 Steam, PS5/4, XBOX ONE/X, Switch/2
Summary
Twelve players in teams of four are task to gather recourses and fight there way to victory. In some scenarios, the lead player is tempted to do side objectives for greater power that could disrupt the balance for the other teams.
Contributions and Key Features
Core Loop: Three teams of four are task to either eleminate one another or obtain a Keepsake to win.
Highlight mechanic: Out of the members in the team of four, one will represent the witch’s apostle and are givin opertunities to change the course of battle in key moments.
Dynamic: The apostle are ordered by their witch in potential coperation with other competing teams to sabotage or get the team to submit to them. Depending on the approach and result the apostle will get a big boost in stats and abilities and the rest of the members gets a portion of thet buff as well.
Lead Level Design: design the three starting locations and environmental shift.
Core systems programmer: implemented the priority agro and map demolition in visual studio code.
Design challenge and solution
The challenge I have with my project was the story build up.
The solution was what the game is inspired by "Jumanji" and how the characters go introduced into the game. So I based the characters predicament to Jumanji's plot point and when along from there.
About Me
I'm a person who like to play game and if that game supports modding, I'll code my own piece to that game.